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For the purpose of this chapter, we will use emulation to include prototyping also— since underlying challenges and methodologies are common. We read about simulators in Chap. 11 . An emulator is a simulation - specififi c hardware, which is capable of retaining the parallelism of the blocks of the design, thereby signififi cantly improving the speed of execution.
Depending on the capabilities of the emulator, you can get very close to your design environment. Since emulators are dedicated hardware, the speed advantage is obtained at the cost of observability and controllability. Emulation also needs additional setup, which is what this chapter is mostly about. In an ideal scenario, the emulator must support all the features of simulation at a speed and cost advantage.
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